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Microsoft Edge: v.144 - New WebGL software backend

Why it matters: Generally available

What to do: On non-Windows platforms, a physical GPU will be required for WebGL moving forward.

Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.

Target January CY2026Cloud WorldwidePlatform WebSource updated 2026-01-28

Affected: Microsoft Edge

View at Microsoft →