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Microsoft Edge: v.144 - New WebGL software backend

From Microsoft's description: “On non-Windows platforms, a physical GPU will be required for WebGL moving forward.”

Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.

Target January CY2026Cloud WorldwidePlatform WebSource last updated 2026-01-28

Affected: Microsoft Edge

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